![]() ![]() But, Hitman was very much a sandbox game, especially Blood Money (2006) – which also had some clever writing and premises for missions and targets especially when compared to Silent Assassin (2002). God knows that like games where you play a stealthy assassin, like the Hitman series of titles. Perhaps I’m being too hard on these two games, maybe I should have played them more, but, I didn’t and most likely never will – and that goes for all of their sequels. ![]() ![]() After borrowing and playing AC for a couple of hours, I grew bored of it’s linear gameplay dressed up as an open-world sandbox, with the simplicity of the mechanics – mocked as “press X to win” gameplay – and a less than interesting storyline the futuristic “virtual world within a virtual world” aspect (among other interesting themes) aside, I just found it dull in an arthouse-way, like a action- drama take ( Quantum of Solice, 2008) on an action- thriller ( Casino Royale, 2006) Bond flick.Īs for SC, it was interesting for a couple of hours, but the linear gameplay grew tired for me relatively quickly – I also found the “thriller” aspect of the storyline to be somewhat shallow black-and-white one-sided and no where near as interesting as The Bourne Identity (2002) in way of subject material. ![]()
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